Parlor games and dating
The dealer passes one card from the deck at a time, face down, keeping the cards coming as fast as possible. The next player may keep the card or pass it, but must pass a card to the next player, retaining only four cards.While one player hides, the others count to a hundred, then spread out to find him.An intrinsic part of the entertainment program was the parlor game.The Victorians were particularly fond of parlor games, a number of which have since been forgotten, though a select few have been passed down to successive generations and remain firm favorites even today.We “kids” have grown up since we first played the game a decade ago, but it still allows us to let loose after the annual rituals of the holidays. You'll Need: One deck of ordinary playing cards, or multiple decks to suit the number of players. Corks may be substituted for spoons—advisable for unruly players if your silverware has pointed or squared ends. The objectives are to get four of a kind and, most importantly, to have a spoon in hand at the end of every round. A mad grab ensues, leaving one player empty-handed. At the end of each round the player who failed to retrieve a spoon is assigned a letter: S, P, O, etc. The final round involves two players competing for a single spoon.Whether we only make it through three rounds or complete an entire game, we pack up with some reluctance, grab a Band-Aid or a roll of duct tape, apologize to the neighbors, and resume our mild-mannered ways. Players are ejected from the game once S-P-O-O-N-S is spelled to completion. Sardines is a hiding game that is best when played indoors.
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Winter is over and the animals are coming out and looking for something to put in their tummies! How about having your own tattoo shop and becoming an expert tattoo artist, girls?
This Victorian parlor game creates an amusingly mysterious ambience.
One player sits facing a wall or a smoothly hung sheet; behind her on the opposite side of the room, a lit candle or lamp is placed on a table. Taking turns, each player saunters, shimmies, or creeps across the room between the lamp and the seated person, disguising their silhouette in any way they can.